Tuesday, April 30, 2024

Betrayal at House on the Hill third edition revealed with 50 new haunts

betrayal on the house on the hill

Betrayal first revealed the traitor among you 20 years ago with the release of the game’s first edition, with the second edition arriving six years later and the latest third edition in 2022. It's a lot to grapple with, but read on, and we'll pull the mask off of what content is worth investigating. You can ask the traitor controlling the monsters for any specifics regarding what traits a monster has. Most monsters are only stunned when a player defeats them, though some scenarios require the heroes to specifically kill the monsters. To perform a trait roll, the player needs to take the number of dice equal to their current trait number and roll them. For example, if a player character has a four in knowledge, then they take four dice and roll them.

Betrayal at The House on The Hill (2nd / 3rd Edition) Board Game

For example, if you draw an omen card on your turn, and the players have already drawn a total of 4 omen cards during the game, you need a result of 4 or less on your haunt roll to start the haunt. Betrayal at House on the Hill is one of the best horror board games of all time. It's the perfect scary story collection, offering a box packed with 50 different spooky haunts for players to try and solve - and survive - together. But not everyone will be on the same side - one of your group may be a traitor, trying to work against everyone else to achieve their own aims and win alone.

How to win Betrayal at House on the Hill

If not, it’s the player closest to the haunt revealer’s left. Event cards can lead to positive or negative consequences, with some requiring the player to pass a trait roll. There are multiple fairly chunky rulebooks included in the game, which can be intimidating at first for new players. You can leave the Traitor's Time and Secrets of Survival to the side for the time being - you don't need to open them until the game tells you to.

Best Songs About Betrayal

(Don't worry about which floor is shown on the back of the tiles). If you haven't tried Betrayal at House on the Hill yet, the 3rd edition is the perfect opportunity to remedy that. You aren't losing anything by skipping the last version, and I'd argue that this update has the game in better shape than it ever has been.

Perhaps you'll be transported to an alternate dimension where the air is poisonous. We even had a giant bird fly off with the mansion once, leaving us to fight over the only parachute. This is designed as a 'next generation' story not unlike Ghostbusters Afterlife, and although you don't need to have any prior knowledge of previous editions, it subtly nods to them with some returning threats.

These players then read the instructions together and are free to discuss certain tactics and preparations. The heroes’ aims are often varied, sometimes requiring players to find a certain item or room. All the necessary rules are almost always listed on the scenario’s page in the Secrets of Survival book.

betrayal on the house on the hill

The third edition is much, much more colorful than its predecessor, and it makes better use of lighting for a moodier aesthetic all-round. Seriously, the difference is night and day (well, not literally - it's still eerie enough to fit in with other Halloween board games). Betrayal at House on the Hill has more than earned its spot in the board game hall of fame. It's unpredictable, thrilling, and never boring - your run-ins with the likes of Crimson Jack will stay with you for years to come, for better or worse.

Scooby-Doo! Betrayal at Mystery Mansion Board Game (Scooby-Doo! crossover)

betrayal on the house on the hill

If you like the content of a board game on this site, please consider to buy the game. Through extensive research, we bring everything you need to know about board games. Like explorers, a monster can attack only once during its turn. They can't make any of the Special Attacks (again, unless a haunt says otherwise). When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. You and your opponent move down your Sanity and/or Knowledge traits.

With this optional rule, you can play through all of the haunts without repeating ones you've already played. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. You take no damage if the subject of your distance attack defeats you. Sometimes when you attack, you do something other than damage your opponent.

Players gather items and continue their exploration until the final phase, called the Haunt, gets triggered. That’s when the cooperative game turns adversarial with one player, dubbed the Traitor, working to kill the others off before time runs out. The game received an expansion in 2016, a Dungeons & Dragons-themed edition in 2017, and a legacy-style campaign version designed by Rob Daviau in 2018.

Depending on how a player attacks another, there may be different stipulations to where they can attack from and how they can attack. As with trait rolls, attacks can be split between mental and physical with some items, weapons and abilities allowing you to perform a certain type of attack. Omen cards usually grant the player a unique ability that may or may not be connected to the game’s haunt scenario. Regardless of whether the omen card is an obvious item or not, the player must place it on the table in front of them. Turns in the exploration phase usually involve players moving through the mansion’s rooms until they experience an event or an omen, or until they run out of movement.

Classic horror board game Betrayal gets standalone card game - Wargamer

Classic horror board game Betrayal gets standalone card game.

Posted: Thu, 18 Jan 2024 08:00:00 GMT [source]

Sure, the characters are broadly similar and fall into the same horror tropes - jock, creepy kid, etc - in spite of refreshed backstories. And yes, Betrayal's rooms are mechanically the same other than some swapped icons (the coal chute has been replaced with a laundry chute, too). To start with, 3rd edition offers 50 entirely new scenarios to play through. In addition, the way these Haunts are selected is different. Thankfully, the countless bits of cardboard that felt like they were almost never used in 2nd edition have been replaced with bigger, more catch-all ones here.

Rooms reveal their secrets as you draw ominously inscribed tiles from a foreboding stack, and with each new discovery, the mansion takes on a life of its own. Speaking of which, you'll quickly be sucked in by Betrayal at House on the Hill's 'us vs them' gameplay. Traitor reveals can really throw you for a loop, and the scramble to form a strategy when you don't know what your rival's objectives are is thrilling. This is what the best cooperative board games are all about; pulling together as a team against the odds.

Event cards often require the player to make a roll against one of their skills to avoid damage or gain benefits. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience.

The quality-of-life upgrades in 3rd edition are essential, and everything that's been done to shake things up works out for the best. Before the haunt is revealed, none of the players can actually get into combat with one another or be killed by anything, but this changes when a haunt phase begins. Whenever a player character attempts to leave a room with an opponent inside, they must spend an extra movement to do so.

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